


(Obviously I'm a modder, not a game designer, so it's a bit hyperbolic for me to be making this claim. Yeah sure, it's technically accurate, it's "Good" mathematics and statistics, but it's also BAD* game design. And depending on the difficulty level(especially in this sequel XCOM 2, which seems more punishing), what those key misses might mean to the missions success/failure. Missing a 90% shot twice in a row, is like a punch to the gut, especially after all the work maneuvering to set it up in the first place. So why this mod and why this name?įor many people who have played this game and previous in the serious, you quickly realize that despite the mathematical assurances, it sure doesn't FEEL fair. OK, first of all I'll address the obvious, the RNG in XCOM is already fair, it's been proven to be mathematically accurate many times. So I want to see if changing the RNG actually makes the experience better. This mod is an experiment as whenever one of these games comes out, you see the above sort of sentiment mentioned over and over. If you aren't the type of person that the above resonates with, that's fine, everyone has their own tastes and this mod probably isn't for you. **Disclaimer: " But that's NOT X-COM Baby!".

Basically this mod aims to change the RNG to make it feel and play much more FUN! Double-extremely-low-chance misses should come up so rarely that you hopefully won't be as upset by them. You're going to miss those 95% shots less often, about as much as you'd naturally expect. Well then this mod is for you! To put it simply, it aims to make the Random Number Generator and the resulting combat rolls "FEEL" more fair. That's it, mission failed, all that work for nothing. Ever do all the work getting your soldiers into position, flanking the enemy, making all the right moves to set up the perfect shot, one your soldiers just can't miss then BAM, that 95% chance to hit misses wide? But no big deal, you planned for this and still have another shot, except, holy crap the next 90% shot also misses! You played perfectly, made all the right decisions but now you are out of actions, your turn ends and the enemy precedes to wipe your entire squad on their turn.
